Comments

Log in with itch.io to leave a comment.

UX:The highlights of OPEN GAME are as follows: firstly, the main page navigation is simple and intuitive, the function buttons are clear at a glance, the operation logic is clear, and page jumping is easy to achieve; Secondly, the visual style of the four season themed levels is distinct, with rich scene elements and strong immersion; Thirdly, the rules for clearing gold coin points are simple and easy to understand, and real-time sound effects and digital feedback can continuously bring a sense of achievement; Fourthly, team collaboration ensures that the overall style from the main page to the levels is unified, and the experience is coherent and smooth.

User experience principle: Clarity of goal guidance. In the game graphics, gold coins are placed as clear collection targets in prominent positions, allowing players to quickly identify interactive objects and clarify the direction of game tasks.

Positive review: The scene style is unified, the low-polygon art style is simple and bright, and the color matching is harmonious, creating a relaxed gaming atmosphere. Gold coins are clearly distinguished from scene elements and are easy for players to discover and locate.

Improvement areas: Some auxiliary guidance elements can be added. For instance, at the beginning of the game, a brief arrow indication can be used to guide new players to pay attention to the gold coin target, enhancing the initial experience

UX Principles: Consistency and Standards

Positive feedback: I highly appreciate the consistent design of key interaction elements such as the gear-shaped Settings button and the question mark-shaped help button across different scenarios. This enables players to quickly identify and use these functions, enhancing the overall user experience by creating a sense of familiarity and predictability.

Areas for improvement: There is still room for improvement in the visual presentation of text and user interface elements. For example, the font size and style of the in-game explanatory text (such as "Use the WASD key to control movement") vary slightly in different scenarios, which disrupts the visual coordination. In addition, the spacing and alignment of some user interface elements (such as buttons) can also be more uniform. Standardizing these aspects will enhance visual consistency and make the game look more refined.

UI: (Interaction Logic)

I think the layout of the main menu buttons of this game (such as "Play" and "Help") is very concentrated, which conforms to the operation habits of players. The click hot area is large and the accidental touch rate is low. It's very good.

The feedbackduring the collection of gold coins in the scene is also very clear. The perception of interaction is enhanced through sound effects and particle special effects (gold coin rotation animation), which is also very good.

UI: (Function Adaptation)

In my opinion, the font size of the Score display in this game is adapted to the mobile screen. I have tried the following. Even small-sized devices can view it clearly. For example, "Score:0" is located at the center of the top of the screen. This is very good. Moreover, the pop-up window on the help page adopts a semi-transparent background, which does not block the core scene elements. It strikes a balance between information transmission and visual transparency, and is also well designed.

UI: (Visual Design)

I think the low-polygon style runs through the entire UI and scenes of this game. The ICONS of the buttons (such as the gear icon for setting, the arrow icon for returning, etc.) are all consistent with the style of the 3D model, and the visual tone is harmonious. The UI elements in the snow scene adopt cool tones (ice blue fraction boxes), echoing the environmental theme and enhancing the player's immersion in the game. Overall, it's quite good.